Resident Evil 4 = VERY YES


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Resident Evil 4 = VERY YES
02.13.05 (9:33 pm)   [edit]
if you want to see this page without publishing errors, go to pathofdeath.blogspot.com

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Well, I rented Resident Evil 4 a couple weeks ago. Logged in about 7 hours. And, here's my verdict:

Resident Evil 4 = VERY YES. (which means game of the year material)

The short of it is that they fixed the minor-moderate grieviences of the previous games, as well as completely maxing out on a few of the specific production values. To make things easier, I'll just run it down by category.


Dialogue: This is my biggest complaint about the earlier games in the series. The dialogue sounded like it came out of a B-movie. (mind you, I love Evil , but it doesn't scare me in the least bit since I'm laughing AT the dialogue.) The dialogue in RE4 is really natural and it's free for the most part from tired cliches. On a side comment, I did question Leon's intelligence a couple of times when he pointed out something that was painfully obvious for the sake of the game play; but that doesn't even really constitute a complaint.

Controls: This is a marked improvement. The controls are still the same, but it makes more intuitive sense now that the camera is behind the player. With the worlds being fully 3d (and remarkably rendered at that) it also works very well to draw you deeper into the game.

Music: YES! There is music this time around! And it's very appropriate scary type music at that! The music is very good at getting your adreniline pumping in the classic horror sense.

Animation: This really wasn't too much of a gripe aforehand, but they really topped themselves with this. For one the body movement animation is VERY natural and believable. But the other big thing is that the facial animation expression stuff is top notch. I mean, Leon's facial character isn't locked to a certain set of expressions, it's flexible to the point where the character can smile, grimace, scream, and pretty much do anything (which is EXTREMELY rare in video games, let alone computer animation in general).

Voice Work: On par with the dialogue. There really isn't any stinkers in the cast.

Story: As you're probably aware, the first villian you run across is a not zombie. The story (from what I saw) is pretty fresh and original for the genre. Good stuff.

AI : Very impressive. The enemies attack in swarms and attack in team tactics, meaning that if your back isn't up against the wall in the end of the ally the enemies will come from behind to beat the crap out of you.

Gameplay: Just a couple miscelaneous notes. One is that the villains will drop supplies for you when you kill them (which is very nice given the sheer number of them). The other thing is that there's a store in the form of a psychotic stranger with a pirate accent. The guy is one of my favorite characters. Anyways, it's cool.
 
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